My name is Niels Wouters and I am from in The Netherlands. I am an enthusiastic game programmer with a special interest in graphics and the newest rendering techniques. I consider myself an honest and responsible team player, devoted to the optimal end result. Hard work, pushing the limits and fun is what keeps me going.
This summer I graduated from the International Game Architecture and Design course at the Breda University of Applied Sciences, which is a broad programming course covering many aspects of modern game development (graphics, hardware, console and gameplay).
In my future career I would like to keep improving my programming, personal and collaboration skills. I am looking forward to contribute to exciting new developments in the game industry.
|Languages||C, C++, C#, Python|
|APIs||DirectX12, DirectX11, Vulkan, OpenGL, GNM, GNMX|
|Shading||HLSL, GLSL, PSSL|
|Engines||Unreal Engine 4, Unity3D, Horde3D|
|Tools||Visual Studio, SVN, Git, Perforce, Sourcetree, VSGD, RenderDoc,|
|Razor for PS4™, Microsoft PIX, NVIDIA® Nsight™ gDEBugger, Jira|