Niels P. Wouters

Graphics Programmer

My name is Niels Wouters and I am from in The Netherlands. I am an enthusiastic game programmer with a special interest in graphics and the newest rendering techniques. I consider myself an honest and responsible team player, devoted to the optimal end result. Hard work, pushing the limits and fun is what keeps me going.

This summer I graduated from the International Game Architecture and Design course at the Breda University of Applied Sciences, which is a broad programming course covering many aspects of modern game development (graphics, hardware, console and gameplay).

In my future career I would like to keep improving my programming, personal and collaboration skills. I am looking forward to contribute to exciting new developments in the game industry.


Languages C, C++, C#, Python
APIs DirectX12, DirectX11, Vulkan, OpenGL, GNM, GNMX
Engines Unreal Engine 4, Unity3D, Horde3D
Tools Visual Studio, SVN, Git, Perforce, Sourcetree, VSGD, RenderDoc,
Razor for PS4™, Microsoft PIX, NVIDIA® Nsight™ gDEBugger, Jira