Niels P. Wouters

Graphics Programmer


My name is Niels Wouters and I am from in The Netherlands. I am a enthusiastic game programmer with a special interest in graphics and the newest rendering techniques. I consider myself an honest and responsible team player, devoted to the optimal end result. Hard work, pushing the limits and fun is what keeps me going.

At the moment I am following the International Game Architecture and Design course at the NHTV Breda University of Applied Sciences, which is a broad programming course covering many aspects of modern game development (graphics, hardware, console and gameplay).

In my future career I would like to keep improving my programming, personal and collaboration skills. I am looking forward to contribute to exciting new developments in the game industry.

Skills

Languages C++, C89, C99, C#
APIs DirectX12, DirectX11, Vulkan, OpenGL, GNM, GNMX
Shading HLSL, GLSL, PSSL
Engines Unreal Engine 4, Unity3D, Horde3D
Tools Visual Studio, SVN, Git, Perforce, VSGD, RenderDoc,
Razor for PS4™, Microsoft PIX, NVIDIA® Nsight™ gDEBugger